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- Version 1.20SW
- Under the Gulf Ver 1.20SW (c) September 1989 by Matt Kaufman
- MK Systems Compile Date: September 1, 1989
- 19987 Moran Ln. Files: UTG.DOC UTG.EXE UTG.HLP UTG.HSR
- Saratoga. Ca 95070 ShareWare Copy ID # 090189
-
-
- {Program resident help for UNDER THE GULF.}
-
- {COMMAND Speed_Normal-Speed}
-
- NORMAL-SPEED will make UNDER THE GULF run in real time. This means that
- one second of play is equal to one second of real time. Real time play
- should only be used by experienced players who are familiar with all of the
- commands. Once game play starts, the speed cannot be changed without
- starting over.
-
-
- {COMMAND Speed_Slow-Speed}
-
- SLOW-SPEED will make UNDER THE GULF run slower than real time. This means
- that one second of play is equal to two second of real time. Slow play
- should be used by intermediate or beginning players who are not yet
- completely familiar with all of the commands. Once game play starts, the
- speed cannot be changed without starting over.
-
-
- {COMMAND Speed_X-Slow-Speed}
-
- X-SLOW-SPEED will make UNDER THE GULF run very slowly. One second of play
- will be equal to one four seconds of real time. X-slow play should be used
- by beginning players who are not familiar with the commands. Once game play
- starts, the speed cannot be changed without starting over.
-
-
- {COMMAND Advance}
-
- When selected, ADVANCE, will update the enemy and all weapons systems for
- the entire Turn Time. It is possible to change the Turn Time using the
- OPTION_CHANGE-TURN-TIME command. ADVANCE, regardless of the Turn Time, will
- be selected for you when a torpedo is within 5 seconds of your submarine.
- Once ADVANCE is selected, several screens may appear in the options window
- which will give general information about the game's progress.
-
-
- {COMMAND Navigation}
-
- NAVIGATION is the one of the most important commands in UNDER THE GULF.
- Once selected, another menu will appear with various commands dealing with
- navigation. They include EVADE, GOTO-POINT, MANUAL, PURSUE, SUPPLY- SHIP,
- and TRAIL-TARGET. The Options Window will also display all information
- available about navigation.
-
-
- {COMMAND Navigation_Evade-Target}
-
- EVADE-TARGET will automatically set the submarine's course, and continually
- update it, so that you will be on a heading directly away from a selected
- target. You can specify any depth and speed at which to evade the target.
- This is useful if you have suffered significant damage and wish to move out
- of the weapon's range of a target.
-
-
-
-
-
-
- {COMMAND Navigation_Goto-Point}
-
- GOTO-POINT allows you to designate a point, on the 500nm x 500nm map, for
- the navigation systems to head to. Depth and speed can be selected manually
- using this command. If sonar has detected an enemy submarine and you wish
- to head towards its reported position, you may hit 'S' instead of an X and
- Y number. Once you are within one nautical mile of the desired point, your
- speed will be reduced to one knot.
-
-
- {COMMAND Navigation_Manual}
-
- MANUAL lets you specify any desired course, depth or speed. If you are
- pursuing, evading or trailing a target which is no longer being tracked,
- the navigation systems will revert to manual.
-
- {COMMAND Navigation_Pursue-Target}
-
- PURSUE-TARGET will automatically set the submarine's course, and
- continually update it, so that you will be on a heading directly to a
- selected target. You can specify any depth and speed at which to pursue the
- target. This command is useful if you wish to enter a battle with a
- specific target. Once you are within one nautical mile of the target, you
- will automatically slow down.
-
-
- {COMMAND Navigation_Supply-Ship}
-
- SUPPLY-SHIP will set your course to the nearest supply point. Depth and
- speed can be set manually. Once you are within one nautical mile of the
- point, your sub will slow down and surface automatically. Be careful when
- you are surfacing to make sure that there are no hostile targets within
- weapons range which could fire on you.
-
-
- {COMMAND Navigation_Trail-Target}
-
- TRAIL-TARGET allows you to specify a target and a distance to trail behind
- it at. Your speed and course will automatically be adjusted to maintain the
- specified distance, but your depth can be set manually.
-
-
- {COMMAND Other}
-
- OTHER allows you to issue commands that do not directly effect the
- operation of the ship. The commands available are ABOUT, CHANGE-TURN-TIME,
- QUIT, VIEW-HIGH-SCORES, RETRIEVE-GAME, and SAVE-GAME. The options window
- will remain the same when you select the OTHER command.
-
-
- {COMMAND Other_About}
-
- ABOUT will display the version of UNDER THE GULF and other program
- information in the Options Window. When using this help file, the save game
- files, and the retrieve game files, they must be of the same version as
- UNDER THE GULF. The information in the Options Window will remain there
- until you select another command which needs this window.
-
-
-
-
-
-
-
-
-
- {COMMAND Other_Change-Turn-Time}
-
- CHANGE-TURN-TIME allows you to change the Turn Time. The Turn Time is the
- amount of time you are allowed to enter commands and the time for which the
- enemy and all weapon systems are updated when you select the ADVANCE
- command or you run out of time. You cannot change the turn time to less
- time than has already passed. When in-bound torpedoes are present the
- maximum value for the Turn Time is 30 seconds.
-
- {COMMAND Other_Quit}
-
- QUIT simply lets you quit the game and exit to DOS. If you wish to save
- your game, you must do so before selecting th QUIT command.
-
- {COMMAND Other_View-High-Scores}
-
- VIEW-HIGH-SCORES displays the top eight scores in the Options Window. Along
- with the scores, you can see general information about the game during
- which the score was earned. If you have a high score, it will be recorded
- when the game ends.
-
-
- {COMMAND Other_Retrieve-Game}
-
- RETRIEVE-GAME allows you to retrieve one of nine games which have been
- saved on disk, in the current directory. The saved games must have been
- saved using the same version of UNDER THE GULF. If there is an error in the
- save game file, the program may be corrupted and forced to abort.
-
-
- {COMMAND Other_Save-Game}
-
- SAVE-GAME allows you to save the game you are currently playing. You can
- save up to nine different games. If there is not enough disk space, or any
- other I/O error occurs, then you will be informed and the save game
- operation will abort.
-
-
- {COMMAND Pause}
-
- PAUSE stops the game temporarily. You can hit any key after you select
- PAUSE to resume normal play. In every menu, except NAVIGATION, you can
- select 'P', even though the command does not appear, to pause the game.
-
- {COMMAND Radar/Sonar}
-
- RADAR/SONAR displays all information pertinent to the Radar and Sonar
- systems in the options window. You will also be presented with another menu
- with commands that affect Radar and Sonar operation. They are EVALUATE,
- FLASH-RADAR (SONAR), OVERALL-STATUS, RADAR, SONAR.
-
- {COMMAND Radar/Sonar_Detected-Mines}
-
- RADAR/SONAR_DETECTED_MINES will display a list of all known mines in the
- Options Window. You can release your own mines using the WEAPONS_DEPLOY-
- MINE command. Mines can only be detected by sonar and will remain
- invisible until this happens. Be careful, you can run into your own mines
- and if your sonar is turned all of the way down, you may run into mines
- without ever seeing it.
-
-
-
-
-
-
-
- {COMMAND Radar/Sonar_Evaluate}
-
- EVALUATE allows you to see all information known about any one of the
- targets you are tracking. If a large amount of time has passed since you
- had direct radar or sonar contact with the specified target, you may be
- unable to see all of the information. Remember that when you do not have
- direct contact, the values displayed are only approximations.
-
- {COMMAND Radar/Sonar_Flash-Radar}
-
- FLASH-RADAR allows you to momentarily set the radar system to it's maximum
- power. By doing so, you can locate targets without exposing yourself to any
- long-term detection. The command on the screen will automatically change to
- FLASH-SONAR when your submarine dives below fifteen feet.
-
-
- {COMMAND Radar/Sonar_Flash-Sonar}
-
- SONAR allows you to momentarily set the sonar system to it's maximum power.
- By doing so, you can locate targets without exposing yourself to any long-
- term detection. The command on the screen will automatically change to
- FLASH-RADAR when your submarine ascends to less than fifteen feet.
-
-
-
- {COMMAND Radar/Sonar_Overall-Status}
-
- OVERALL-STATUS will display the all information about the radar and sonar
- systems in the Options Window. This command should be used if you are
- currently evaluating a target and wish to see the general information about
- the radar and sonar systems instead of the evaluate information.
-
- {COMMAND Radar/Sonar_Radar}
-
- RADAR lets you select the power at which you wish the radar system to
- operate at. If the submarine is damaged you may not be able to set the
- power to 100%. To see the effect that your change made, look at your
- submarine's radar range which is be displayed in the Options Window. If you
- choose to set the radar to it's maximum, the computer will automatically
- increase or decrease power to match the systems capacity.
-
-
- {COMMAND Radar/Sonar_Sonar}
-
- SONAR lets you select the power at which you wish the radar system to
- operate at. If the submarine is damaged you may not be able to set the
- power to 100%. To see the effect that your change made, look at your
- submarine's sonar range which is be displayed in the Options Window. If you
- choose to set the radar to it's maximum, the computer will automatically
- increase or decrease power to match the systems capacity.
-
-
-
- {COMMAND Sub}
-
- SUB lets you view both statistical and damage information about your
- submarine. Once selected another menu will appear. By selecting
- DAMAGE/SUPPLY-REPORT, you will be presented with a window which summarizes
- all information available about damages and supplies on the submarine.
- Selecting STATISTICS-REPORT will display information about the progress of
- the game relative to both you and the enemy.
-
-
-
-
-
- {COMMAND Sub_Damage/Supply-Report}
-
- DAMAGE/SUPPLY-REPORT will display all information available concerning
- damage and supplies. Any damage to a system on the submarine will
- automatically be fixed over time, unless the capacity of that system has
- fallen below 30%. All damage can be fixed and supplies replenished by
- intercepting the supply point at the surface.
-
- {COMMAND Sub_Statistics-Report}
-
- SUB_STATISTICS-REPORT gives a general summary of the progress of the game.
- The figures given bear no importance to the game's play; however, they may
- prove to be interesting at the end of a long mission.
-
- {COMMAND Targets}
-
- TARGETS displays a list of all targets being tracked in the Options Window.
- Remember that when a target has not been in direct radar or sonar contact
- for a long period of time, the values displayed are only approximations.
-
-
- {COMMAND Weapons}
-
- WEAPONS allows you to fire at your enemy and operate defensive systems to
- confuse in-bound torpedoes. The Options Window will display all important
- information that you will need to make decisions concerning the weapon's
- system. Commands specific to the weapons system will also appear in the
- menu window. They are LONG-RANGE-LAUNCH, RELEASE-NOISE-MAKER, SHORT-RANGE-
- LAUNCH, and TARGET-SELECT.
-
-
- {COMMAND Weapons_Deploy-Mine}
-
- DEPLOY-MINE will automatically release an anti-ship surface min behind your
- submarine. Because of your close proximity to it, it will not become
- activated for several minutes, but after that it can cause both you and the
- enemy severe damage. Mines can be picked up on sonar, and until done so
- are invisible to you. All known mines can be displayed using the
- RADAR/SONAR_DETECTED_MINES command.
-
- {COMMAND Weapons_Long-Range-Launch}
-
- LONG-RANGE-LAUNCH allows you fire a long range torpedo at any target within
- range. Long range torpedoes are rocket propelled and give off a great deal
- of noise when launched so they will reveal your position to the enemy.
- These torpedoes have relatively low destructive power. Like other systems,
- the capacity of the long range torpedo system must be at least 80% to
- operate properly.
-
-
- {COMMAND Weapons_Release-Noise-Maker}
-
- RELEASE-NOISE-MAKER allows you to release a noise maker from the submarine.
- Noise makers will detour inbound torpedoes by reproducing noise similar to
- the sub's. The farther you travel away from the noise maker, the better
- chance it has of detouring an in-bound torpedo. This command releases one,
- which will last for about ten minutes. Like other systems, the capacity of
- the noise maker system must be at least 80% to operate properly.
-
-
-
-
-
-
-
-
- {COMMAND Weapons_Short-Range-Launch}
-
- SHORT-RANGE-LAUNCH allows you fire a short range torpedo at any target
- within range. These torpedoes are very quiet and will not reveal your
- position to the enemy. They also have a huge explosive power compared to
- long rage torpedoes, but of course their range is limited. Like other
- systems, the capacity of the short range torpedo system must be at least
- 80% to operate properly.
-
-
-
- {COMMAND Weapons_Target-Select}
-
- TARGET-SELECT allows you to get offensive weapons information about a
- specific target. Once selected, information about the range and accuracy of
- your weapons will be displayed in the options window. General information
- about the specified target will also be displayed. Remember that when a
- target has not been in direct radar or sonar contact for a long period of
- time, the values displayed are only approximations.
-
-
- {COMMAND Map}
-
- MAP will display a small map of the playing area in the Options Window.
- This command is only used when the game is being played on non EGA or non
- VGA systems. On EGA and VGA systems, you will be able to customize the map
- which is already displayed in the Map Window.
-
- {COMMAND Map_Set-Map-Scale}
-
- This will allow you to select the dimensions of the Tactical Display.
- Smaller scales are helpful during a battle situation and the larger scales
- are helpful for navigation.
-
- {COMMAND Map_Redraw-Map}
-
- This command will redraw the map in the map window. This is useful because,
- although information may change, the map will only be updated automatically
- once every 15 seconds.
-
-
- {COMMAND Map_Target-Info-Toggle}
-
- Circles which indicate your radar / sonar range and you weapons range will
- constantly appear in the map window. However, the ranges of the enemy will
- only appear if this command is used to turn them on. The reason why this
- information is not always displayed is that it can cause a larger scaled
- map to be very cluttered.
-
-
- {COMMAND Map_Set-Map-Scale_A)-52_x_27}
-
- By selecting this command, the Tactical Display will be set to cover a
- range of 52 nautical miles by 27 nautical miles. Smaller scales are
- helpful during a battle situation and the larger scales are helpful for
- navigation.
-
-
- {COMMAND Map_Set-Map-Scale_B)-70_x_37}
-
- By selecting this command, the Tactical Display will be set to cover a
- range of 70 nautical miles by 37 nautical miles. Smaller scales are
- helpful during a battle situation and the larger scales are helpful for
- navigation.
-
-
- {COMMAND Map_Set-Map-Scale_C-103_x_55}
-
- By selecting this command, the Tactical Display will be set to cover a
- range of 103 nautical miles by 55 nautical miles. Smaller scales are
- helpful during a battle situation and the larger scales are helpful for
- navigation.
-
- {COMMAND Map_Set-Map-Scale_D)-137_x_73}
-
- By selecting this command, the Tactical Display will be set to cover a
- range of 137 nautical miles by 73 nautical miles. Smaller scales are
- helpful during a battle situation and the larger scales are helpful for
- navigation.
-
- {COMMAND Map_Set-Map-Scale_E)-206_x_110}
-
- By selecting this command, the Tactical Display will be set to cover a
- range of 206 nautical miles by 110 nautical miles. Smaller scales are
- helpful during a battle situation and the larger scales are helpful for
- navigation.
-
- {COMMAND Map_Set-Map-Scale_F)-412_x_219}
-
- By selecting this command, the Tactical Display will be set to cover a
- range of 412 nautical miles by 219 nautical miles. Smaller scales are
- helpful during a battle situation and the larger scales are helpful for
- navigation.
-
-
- {END MARKER}
- {END MARKER}
- {END MARKER}
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